It's been roughly 11 years since the release of Lord of Destruction, the expansion to Diablo 2, and in that time Blizzard has had a lot of time to think about the creation and development of their vision for Diablo 3. Was that time well spent?
First, let’s begin with the story component of the game. The actual story is something that I won't delve in too deep into for those of you who have yet to pick the game up, or are still making your progress through the four acts. However, needless to say, it takes place after the events of Diablo 2 and takes you through some environments that may seem familiar, such as Tristam, along with all new environments, including the desolate sands and the barbarian lands of the north, including Arreat Crater.
|Cinematic Screen from Diablo II
|Meeting new characters in Diablo III
|The rich environments of Blizzard's latest game
Along with the environments, the characters and enemies themselves look great. Animations of attacks and deaths bring the game to life as you spend hour after hour combing for loot (because that’s what it’s all about, right?). Diablo, while somewhat story driven, has first and foremost been about loot and the idea of spending hours grinding out a boss or a group of enemies to find that rare chest piece or last set piece.
Blizzard has definitely found their sweet spot with the amount of loot that is in the game. All of the items look great and while a helmet may look one way on a barbarian, it will look dramatically different on a wizard character.
|Fighting a boss to take his epic loot!
|Is this loot for me?
|Is my pack big enough for all my stuff?
Come back tomorrow to learn more about the multiplayer aspect of Diablo III, along with some of the other aspects of the game!